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Inquisition skill calculator mobile11/26/2022 ![]() ![]() Gone are the curiously railway-like maps to move between various zones - Inquisition embraces the free roam and you can lose a lot of time jumping (and riding your shiny new mount) around finding new areas to explore and new ways to fall down mountains. Probably the biggest change is exploration. To be honest, some of the gameplay is a little hard to grasp early on - things such as landmarks, camps, dungeons and the like aren't explained and it's a little unclear for a while what they even do. There's a system for creating and upgrading (which is more than just having Sandal delightedly shout "ENCHANTMENT" at you) and a similar, but actually quite different, system for helping to supply Inquisition troops. The crafting system feels initially overdone - even a little opaque. And it's not just for lockpicking - the new Perks system runs the gamut from more efficient gathering of herbs to unlocking more of those ever-important dialogue options on the conversation wheel. ![]() It's also where you buy the new Inquisition Perks, based on how much influence the Inquisition has garnered in certain areas. It confused me until I headed back to my War Table interface - you're in charge of various inquisitorial underlings, and this is where you can send them off on their own missions to unlock news areas and so on. I encountered a locked door at one point that told me a needed a particular Perk to unlock it. That said, there's plenty that's unfamiliar too. ![]()
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